
I do believe a system of this sort could be further developed and used for objective measures of build performance.

The system had 6 scores, each from 0 to 10 with a 0.5 step:

We did, however, made a sort of scoring system that helped with the development of the project, especially for the purpose of filtering out the contestant builds to reduce the amount of grind. So we’ve settled for a compromise: each player makes their tier list of builds and the summary of these lists will be the final list of top builds. But soon we realized that we would not be able to pull off the huge amount of data required for it - both the amount of SR, Crucible and superboss runs for all builds in the contest as well as the sheer amount of people needed to make data entries to shoot for anything objective. Secondly, we wanted to develop an objective scoring system for builds’ performance.

Sounds vague but the “we” i’m referring to is a group of veteran endgame players who kept up with the game changes and had sufficient cumulative knowledge to account for all the best performing builds. Despite limited data collected, i think, we were able to isolate a portion of builds that can be labeled as top.įew words about the process we went through and a few disclaimers as well.įirst step was the nomination - the list of all possible builds that can be considered for the “contest” of the best builds in the game. Hello from me and my fellows from discord server!įor a few months we’ve been working on this small project of determining the best performing builds in the game.
